Planerty - The easiest way to organize plans

Planerty is a simple social app that helps friends quickly organize and confirm plans together — from casual dinners to weekend hangouts. The app eliminates endless group chats and uncertainty by offering one clear link where everyone can RSVP in seconds.

Planerty - The easiest way to organize plans

Planerty is a simple social app that helps friends quickly organize and confirm plans together, from casual dinners to weekend hangouts. The app eliminates endless group chats and uncertainty by offering one clear link where everyone can RSVP in seconds.

The Challenge

The Challenge

People struggle to organize spontaneous plans with friends.

Group chats often lead to confusion, duplicated messages, and no clear confirmation about who’s in or out.

Existing tools (like calendars or messaging apps) are too complex or not designed for quick, casual decisions.

The solution

The solution

Planerty introduces a lightweight, one-tap planning experience:


  • Anyone can create a plan in seconds (event name, place, time).

  • Share the unique link with friends — no signup needed.

  • Friends confirm attendance instantly (“✅ Going / 🤔 Maybe / ❌ Can’t make it”).

  • The host sees all responses live in one place.


The design focuses on clarity, speed, and zero friction, making social planning feel effortless and fun again.

The Impact

The Impact

  • Reduced planning time from hours of chat coordination to under one minute.

  • Created a sense of togetherness and accountability — friends can see who’s joining and react quickly.

  • Validated through early user testing: 90% of testers said they would use Planerty for real plans.

  • Sets the foundation for scalable features like notifications, recurring plans, and group chat integration.

Some Tools for Measuring Impact

Tools

Tools

Figma

Design

Chat GPT 5

AI Generator

Loveable

AI Design Ideation

Readdy

AI Design Ideation

Bolt

AI Design Builder

My design process

1. Research

Generate and explore ideas for solving user problems, mapping out features and workflows.

2. Ideation

Generate and explore ideas for solving user problems, mapping out features and workflows.

3. Design & Prototype

Create wireframes and interactive mockups to visualize the solution and user flow to complete the task.When and how to use each component.

4. Testing

Validate the design with users, stakeholders, devs and designers through usability tests, collecting feedback to refine the experience.

5. Implementation

Collaborate with developers to bring the final design to life, ensuring consistency and functionality.

My design process

1. Research

Understand user needs, business goals, and regulatory context through interviews, surveys, and competitive analysis.

2. Ideation

Generate and explore ideas for solving user problems, mapping out features and workflows.

3. Design & Prototype

Create wireframes and interactive mockups to visualize the solution and user flow to complete the task.When and how to use each component.

4. Testing

Validate the design with users through usability tests, collecting feedback to refine the experience.

5. Implementation

Collaborate with developers to bring the final design to life, ensuring consistency and functionality.

Research

Research

This section summarizes how people organize social plans, the challenges they face, and what features they value most when confirming attendance.

Survey Results: Attendance & Coordination Habits

User Persona

User Persona

User Journey Map

User Journey Map

User Flow

User Flow

Before jumping into Figma, I start by creating a new FigJam file to map out the user flow. This helps me understand the decisions, options, and potential pain points users may encounter as they complete a task. This step is crucial because it creates a space for stakeholders, engineers, designers, and product managers to contribute ideas and align on the user flow.

Inspiration

Inspiration

During my design process, I often research other apps and websites to gather inspiration and useful references. This helps me build a stronger sense of global UI/UX standards and design patterns.

Wireframes LoFi

Wireframes LoFi

Wireframes HiFi

Wireframes HiFi

Landing page

Create Survey

Join the plan

Remove a participant

Prototype

Prototype

An interactive prototype demonstrating how users can create a plan directly from the landing page. First, the user creates an event by filling out a simple form to share with friends. Next, a unique URL is generated for the event, displaying the newly created plan where invited members can respond to the invitation. They can choose from three options: Going, Maybe, or Can’t make it. When users submit their responses, their avatars appear in a list at the bottom of the page. Users can also update their responses or remove their attendance at any time.

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